Brashtamere

Description:

Alignment
       Path of Joy: Chaotic good
       Path of Vice: Nuetral

       Domains: Brashtamere, Healing, Luck, Protection

Tenets:
The Path of Joy

  1. Spread Joy to everyone you meet!
  2. Share with everyone!
  3. Make every outsider feel welcome!
  4. Cheer every sorrow you see!
  5. Sign and dance every day!
  6. Hatred is a sin

Path of Vice

  1. Seek pleasure in all you do.
  2. Follow the rules only when you must.
  3. The truth is what you make it.
  4. Self-restraint is the greatest sin.
  5. Nothing succeeds like excess.

       each initiate of Brashtamere must choose one of the two Paths of worship the god offers. The initiate will then stay on the path for the rest of her life. Brashtamerians who follow the Path of Joy worship Brashtamere as a chaotic good god. Those that tread the path of Vice portray Brashtamere as neutral.

       Originally created by the Maker to bring happiness in his children, Brashtamere has been venerated many different ways over the years. Some priests and initiates choose to follow by bringing happiness and joy to all of those around them, even at the expense of their pleasing own happiness. Others choose to bring themselves joy, pleasing only those very close to them at the expense of any who might stand in their way. When the battle of Light was over, the Brashtamere church was in the midst of a schism. Initiates stood on both sides of the argument, some stating that friendship and loyalty to ones self is paramount, while others stated that happiness of the general populace and the maintenance of the community spirit was far more important than personal gratification. When the Artifice church split, the Wheel, demanding balance and order within itself, split the Brashtamere church as well.

       Clerics of Brashtamere pray for their spells during the time of the evening meal. Brashtamerians of both paths wear royal blue to show their connection to the church. Brashtamere’s symbol is the overflowing mug and his favored weapon is the light hammer. He sits on the Divine Wheel in opposition to Artifice, the god of thieves.

The Birth of the Paths: The Church of Brashtamere has not fared well through these past 100 years. Since the victory of the Army of Light in 998 IR, Brashtamere has been dwindling in faithful. Their lack of high priests has been a large factor in this falloff. Without leadership to guide, celebrations have turned into drinking bouts and charities have often become an excuse for gather more money for ale and prostitutes. It wasn’t the intentions of Brashtamerians to be good had changed, it was just that without leadership they lacked the power to carry out their lofty goals. In 1007 IR a leader of the church distinguished herself. Vanna Pierce was a charismatic leader with beauty to match. She quickly gathered a large following and began to preach the new words of Brashtamere: “Follow your hearts desire, for it will bring you and those around you pleasure and happiness.”

       These words were welcome comfort for many Brashtamerians who had begun to feel guilty about their questionable lifestyle. Over the next few years she had her initiates beg borrow and yes steal (redistribute) all the korba they could find in order to ascend her friends to high priests and for rituals that were designed for gratification of the imitates. By 1017 IR she had the bulk of the Brashtamere church under her vast and lovely wing.

       The Good Omen Players, a thriving theater troupe of the time, was not impressed by her shallow words. All 48 of them followed Brashtamere devoutly. They were led by Max Krauss, a high priest of the god of joy. They traveled through the empire entertaining with song, tale, dance, and play. They rarely took more than they needed from the adoring crowds, and entertained the poor and wretched for free. They gave all they could to the communities they visited, often using their skills of a given profession to leave behind a joyful trinkets, ale, sculptures, books, or decoration.

       Max followed Vanna’s exploits, in the papers through word of mouth in the towns he visited. By 1017 IR he was deeply worried for the soul and spirit of the Brashtamere church. He could no longer stand by and let Vanna bring the initiates down a dark path of self-gratification. The Good Omen Players set about to debunk the charlatan priestess. They hatched a plan to shed the light of truth onto this drunken wench.

       Max went to Vanna at her home in Valois, pretending to be impressed by her leadership. He heaped compliments both saintly and sinful onto her and she wrapped herself in them like a warm quilt. She welcomed the handsome man into her ranks and he offered to put a lavish show on to celebrate this new union. Vanna loved the idea and invited every initiate in the world to attend.

       On the day of the performance the city of Valois was filled with thousands of Brashtamerians. Vanna took her place on a gilded hammock on a raised scaffold above the center of the crowd in the great outdoor theater. Max began by thanking Vanna the Beautiful for this opportunity to pay homage to her greatness. The crowd went wild with the ascent. The play opened with a musical tribute to Brashtamere. The players sang and gracefully danced a raucous mug-tapping roundel with ease. The crowd was amazed at teh talent of the jumps and The crowd was amazed at the talent of the jumps and flips. None had ever seen the likes on stage. Then came Max with a slow and sad Bard’s tale of the Glory days of Soneheim Province. His voice was liquid magic that floated on the air over the crowd. By now the crowd was completely enthralled by the troupe. They would not be pulled away for all the world.

       Then entered an actress obviously dressed to play Vanna. She began a rousing set of fast paced and bawdy gags, on ‘hapless townsfolk’ actors. The crowd loved it; they could not cheer loud enough. But the gags became progressively more careless and cruel. Most of the crowd continued to love and cheer the performance, but some stopped in confusion and contemplation. Until finally on the stage Vanna played a gag that caused the death of three poor children when she poisoned a vat of ale. At this there was stunned murmuring, but many still cheered.

       The Max entered the stage dressed as a very fat old man and spoke: “My children, my children do you see? For if you do, come with me.” He lumbers slowly off stage through the befuddled crowd, his troupe following in solemn order. A comparatively small group of a few hundred followed after him and left Valois that day with the Good Omen Players. Thus was born the Paths of Brashtamere: Joy and Vice.

Bio:

Brashtamere

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